alien defensive
Day 13 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/17/2023 - Last Updated: 07/27/2023 - Alien defensive
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
eracer556 eracer556
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
11:05:53
6800
Max Force [ 3200 / 27000 ] Max Blast [ 3200 / 54000 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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Player team
Coolcalm Coolcalm
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
09:06:00
18000
Max Force [ 7750 / 27000 ] Max Blast [ 7750 / 54000 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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Player team
DMSunderland DMSunderland
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
08:20:55
2000
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Player team
ViridisViperz ViridisViperz
Luck on attacks is -9% to +24%.
10:01:58
4000
Brute Force [ 0 / 27000 ] Barbaric Blow [ 0 / 54000 ]
COP Button Luck range is changed to -19% to +49%.
SCOP Button Luck range is changed to -39% to +89%.
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Player team
The Bismarck The Bismarck
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
08:11:46
4000
Terrain Tactics [ 650 / 36000 ] Prime Tactics [ 650 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Player team
Alpharius Alpharius
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
12:17:13
16600
Max Force [ 8100 / 27000 ] Max Blast [ 8100 / 54000 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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Player team
Voidnova Voidnova
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
07:02:11
5000
Max Force [ 1900 / 27000 ] Max Blast [ 1900 / 54000 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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Player team
TheManWithBeans TheManWithBeans
Units gain +30% attack, but lose -20% defense.
15:09:29
13000
Knuckleduster [ 10950 / 27000 ] Haymaker [ 10950 / 54000 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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Player team
Unicorn_SSJ3 Unicorn_SSJ3
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
15:26:27
15400
Enhanced Vision [ 8850 / 27000 ] Counter Break [ 8850 / 45000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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Player team
Raedel Raedel
Luck on attacks is -9% to +24%.
18:22:31
16400
Brute Force [ 10500 / 27000 ] Barbaric Blow [ 10500 / 54000 ]
COP Button Luck range is changed to -19% to +49%.
SCOP Button Luck range is changed to -39% to +89%.
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Player team
Jaimeg7 Jaimeg7
Luck on attacks is -14% to +29%.
19:00:52
14300
Overclock [ 10450 / 27000 ] System Crash [ 10450 / 63000 ]
COP Button Luck range is changed to -24% to +54%.
SCOP Button Luck range is changed to -44% to +94%.
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Player team
Bunnymafia Bunnymafia
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
07:21:50
2000
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Player team
GrumpyCat GrumpyCat
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
14:03:49
10400
Terrain Tactics [ 11300 / 36000 ] Prime Tactics [ 11300 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Player team
faesalm faesalm
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
08:00:00
1000
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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Player team
Flambe Flambe
No day-to-day abilities.
00:00:00
122000
Hyper Repair [ 5250 / 32400 ] Hyper Upgrade [ 5250 / 64800 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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