Hugh paper
Day 6 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/18/2023 - Last Updated: 05/21/2023 - Sensei's Showdown v2
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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unfatpanda
Units cost +20% more to build, but gain +30% attack and defense. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
11:05:57
2257280
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Player team
Morale Boost [ 27500 / 43200 ] Samurai Spirit [ 27500 / 75600 ]
Copter Command [ 0 / 25200 ] Airborne Assault [ 0 / 75600 ]
3CheersM8
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Units cost is reduced to 90% (10% cheaper).
07:22:03
3264880
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Player team
Market Crash [ 21600 / 21600 ] War Bonds [ 64800 / 64800 ]
Barter [ 32400 / 32400 ] Merchant Union [ 54000 / 54000 ]
May24Farms
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Units cost +20% more to build, but gain +30% attack and defense.
10:16:56
2967680
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Player team
Copter Command [ 21600 / 21600 ] Airborne Assault [ 64800 / 64800 ]
Morale Boost [ 43200 / 43200 ] Samurai Spirit [ 75600 / 75600 ]
The Bismarck
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
2701020
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Player team
Gold Rush [ 18000 / 18000 ] Power of Money [ 54000 / 54000 ]
Morale Boost [ 43200 / 43200 ] Samurai Spirit [ 75600 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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