4p Zombie Survival
Day 26 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/20/2023 - Last Updated: 08/04/2023 - [Zombies] Fallen Fortress
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Benchwarmer Benchwarmer
No day-to-day abilities.
00:00:00
44000
Hyper Repair [ 0 / 54000 ] Hyper Upgrade [ 0 / 108000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Player team
尸ㄖ山乇尺 尸ㄖ山乇尺
Unaffected by snow, but rain affects him the same as snow would for others.
19:11:25
21600
Blizzard [ 37800 / 37800 ] Winter Fury [ 51750 / 88200 ]
COP Button Changes the weather to Snow for 1 day.
SCOP Button Enemy units lose 2 HP (to a minimum of 0.1 HP), and the weather changes to snow for 1 day.
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Player team
Cynderfan Cynderfan
Units gain +30% attack, but lose -20% defense.
09:21:55
2000
Knuckleduster [ 43300 / 54000 ] Haymaker [ 43300 / 108000 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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Player team
Captain Grimlock Captain Grimlock
Luck on attacks is -14% to +29%.
09:08:39
13800
Overclock [ 37800 / 37800 ] System Crash [ 88200 / 88200 ]
COP Button Luck range is changed to -24% to +54%.
SCOP Button Luck range is changed to -44% to +94%.
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Player team
Resmae Resmae
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
20:14:36
397500
Copter Command [ 21450 / 50400 ] Airborne Assault [ 21450 / 151200 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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