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Day 6 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/23/2023 - Last Updated: 06/10/2023 - 5vs5 Chess on AWBW (kinda)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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rambo_h4
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units gain +10% attack.
08:00:00
2000
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Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
Odang77
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
08:07:49
14000
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Player team
Double Time [ 3420 / 27000 ] Victory March [ 3420 / 72000 ]
Market Crash [ 1710 / 18000 ] War Bonds [ 1710 / 54000 ]
tacodude27
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units cost is reduced to 90% (10% cheaper).
08:01:57
6000
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Player team
Double Time [ 22190 / 27000 ] Victory March [ 22190 / 72000 ]
Barter [ 11095 / 27000 ] Merchant Union [ 11095 / 45000 ]
NoChickenWing89
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units cost +20% more to build, but gain +30% attack and defense.
08:00:00
1000
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  • 0
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    0/?
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
GrumpyCat
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
08:15:38
2000
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Player team
Terrain Tactics [ 11550 / 36000 ] Prime Tactics [ 11550 / 63000 ]
Terrain Tactics [ 5775 / 36000 ] Prime Tactics [ 5775 / 63000 ]
Niddy_Tipples
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
11:21:09
5000
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Player team
Terrain Tactics [ 9965 / 36000 ] Prime Tactics [ 9965 / 63000 ]
Snipe Attack [ 17920 / 27000 ] Super Snipe [ 17920 / 54000 ]
Ferdock
Units cost +20% more to build, but gain +30% attack and defense. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
07:14:42
5000
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Player team
Morale Boost [ 5490 / 36000 ] Samurai Spirit [ 5490 / 63000 ]
Double Time [ 8820 / 27000 ] Victory March [ 8820 / 72000 ]
andrewthomas
Units cost +20% more to build, but gain +30% attack and defense. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
10:19:15
4000
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Morale Boost [ 6070 / 36000 ] Samurai Spirit [ 6070 / 63000 ]
Double Time [ 4910 / 27000 ] Victory March [ 4910 / 72000 ]
Chociloni
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Units cost +20% more to build, but gain +30% attack and defense.
08:00:00
1000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
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    0/?
    0/?
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
xqwertzx
Units cost +20% more to build, but gain +30% attack and defense. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
6000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
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    0/?
Morale Boost [ 13415 / 36000 ] Samurai Spirit [ 13415 / 63000 ]
Double Time [ 17395 / 27000 ] Victory March [ 17395 / 72000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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