HIGH FUNDS
Day 33 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/23/2023 - Last Updated: 07/31/2023 - The Zoo - Part 1 (16 Players) by hehehehe1776
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
hehehehe1776 hehehehe1776
Units gain +10% attack. Units gain +10% attack.
31:13:52
30200
Black Wave [ 51050 / 54000 ] Black Storm [ 51050 / 97200 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
Black Wave [ 22150 / 54000 ] Black Storm [ 22150 / 97200 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
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210000BF 210000BF
Units gain +10% attack and +10% defense. Units gain +10% attack.
37:11:02
92200
None [ 54350 / 90000 ] Ex Machina [ 54350 / 90000 ]
SCOP Button A 2-range missile deals 3 HP damage and prevents all affected units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.
Black Wave [ 30550 / 45000 ] Black Storm [ 30550 / 81000 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
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whoareyou whoareyou
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack. Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
20:11:20
32000
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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Flambe Flambe
Units gain +10% attack and +10% defense. Units gain +10% attack.
21:14:09
30000
None [ 4200 / 90000 ] Ex Machina [ 4200 / 90000 ]
SCOP Button A 2-range missile deals 3 HP damage and prevents all affected units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.
Black Wave [ 2100 / 45000 ] Black Storm [ 2100 / 81000 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
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BlueWind BlueWind
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Units gain +30% attack, but lose -20% defense.
38:22:44
35950
Market Crash [ 6300 / 21600 ] War Bonds [ 6300 / 64800 ]
COP Button Reduces enemy power bar(s) by (10 * Funds / 5000)% of their maximum power bar.
SCOP Button Receives funds equal to 50% of the damage dealt when attacking enemy units.
Knuckleduster [ 27000 / 27000 ] Haymaker [ 42900 / 54000 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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floragreene floragreene
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
17:02:17
25000
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
COP Button All enemy units lose 1 HP (to a minimum of 0.1 HP) and half their fuel.
SCOP Button All enemy units lose 2 HP (to a minimum of 0.1 HP) and half their fuel. Weather changes to rain for 1 day.
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shanlotto3 shanlotto3
No day-to-day abilities. No day-to-day abilities.
12:00:00
15000
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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BattleFridge BattleFridge
Luck on attacks is -9% to +24%. Luck on attacks is -9% to +24%.
55:16:51
113600
SUPER
COP Button Luck range is changed to -19% to +49%.
SCOP Button Luck range is changed to -39% to +89%.
Brute Force [ 37800 / 37800 ] Barbaric Blow [ 53600 / 75600 ]
COP Button Luck range is changed to -19% to +49%.
SCOP Button Luck range is changed to -39% to +89%.
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Benchwarmer Benchwarmer
Units gain +10% attack. Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
33:07:55
49200
Black Wave [ 23700 / 54000 ] Black Storm [ 23700 / 97200 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 63000 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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sh0ckc0ref7 sh0ckc0ref7
Units gain +10% attack. Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
12:00:00
15000
Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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RoyalSupsi RoyalSupsi
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Units gain +10% attack.
34:22:47
31800
Tsunami [ 31400 / 50400 ] Typhoon [ 31400 / 88200 ]
COP Button All enemy units lose 1 HP (to a minimum of 0.1 HP) and half their fuel.
SCOP Button All enemy units lose 2 HP (to a minimum of 0.1 HP) and half their fuel. Weather changes to rain for 1 day.
Black Wave [ 0 / 63000 ] Black Storm [ 0 / 113400 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
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Phoenixlink1 Phoenixlink1
Units gain +30% attack, but lose -20% defense. No day-to-day abilities.
70:21:32
800
Knuckleduster [ 48600 / 48600 ] Haymaker [ 97200 / 97200 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
Hyper Repair [ 0 / 64800 ] Hyper Upgrade [ 0 / 129600 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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TdtDevi TdtDevi
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
36:02:38
42900
Double Time [ 27000 / 27000 ] Victory March [ 53725 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
Terrain Tactics [ 10700 / 43200 ] Prime Tactics [ 10700 / 75600 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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PixelPaladin96 PixelPaladin96
Luck on attacks is -14% to +29%. No day-to-day abilities.
00:00:00
264400
Overclock [ 0 / 43200 ] System Crash [ 0 / 100800 ]
COP Button Luck range is changed to -24% to +54%.
SCOP Button Luck range is changed to -44% to +94%.
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 54000 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Smoker85 Smoker85
Luck on attacks is +0 to +19%. Units repair +1 additional HP (note: liable for costs).
45:06:32
39200
Lucky Star [ 0 / 43200 ] Lady Luck [ 0 / 86400 ]
COP Button Luck is improved to +0% to +59%.
SCOP Button Luck is improved to +0% to +99%.
Lucky Lass [ 37800 / 37800 ] Covering Fire [ 54950 / 75600 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
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quacktagon quacktagon
Luck on attacks is -14% to +29%. Luck on attacks is -14% to +29%.
26:07:05
27200
Overclock [ 10475 / 27000 ] System Crash [ 10475 / 63000 ]
COP Button Luck range is changed to -24% to +54%.
SCOP Button Luck range is changed to -44% to +94%.
Overclock [ 13150 / 27000 ] System Crash [ 13150 / 63000 ]
COP Button Luck range is changed to -24% to +54%.
SCOP Button Luck range is changed to -44% to +94%.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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