.play ffa
Day 35 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/23/2023 - Last Updated: 06/29/2023 - ! Vinland v2.0
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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LawOfOne
Units (even air units) gain +10% attack power on plains.
14:17:48
1024600
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    Units in vision only
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Beat Down [ 27000 / 27000 ] Block Rock [ 54000 / 54000 ]
Lordkilla12
Luck on attacks is -14% to +29%.
05:03:05
707000
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Overclock [ 0 / 27000 ] System Crash [ 0 / 63000 ]
wombie
Units (even air units) gain +10% attack power on roads.
18:14:27
926200
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Forced March [ 26800 / 48600 ] Trail of Woe [ 26800 / 81000 ]
hhihllh
No day-to-day abilities.
03:00:00
557000
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Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
drogoth
Luck on attacks is -9% to +24%.
05:18:31
657000
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Brute Force [ 0 / 27000 ] Barbaric Blow [ 0 / 54000 ]
Thrawn1983
Units gain +30% attack, but lose -20% defense.
29:20:21
1056200
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POWER
Xpop
Units gain +30% attack, but lose -20% defense.
33:12:38
4902850
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SUPER
eonia
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
14:19:19
771800
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Turbo Charge [ 48600 / 48600 ] Overdrive [ 97200 / 97200 ]
Clock150
No day-to-day abilities.
00:00:00
1787200
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Sideslip [ 54000 / 54000 ] Sidewinder [ 135000 / 135000 ]
TheIthuriel
Units (even air units) gain +10% attack power on plains.
04:17:03
1842700
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    Units in vision only
  • 0
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Beat Down [ 32400 / 32400 ] Block Rock [ 64800 / 64800 ]
UrBooksROverdue
Luck on attacks is -14% to +29%.
27:23:38
1897800
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Overclock [ 54000 / 54000 ] System Crash [ 126000 / 126000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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