Day 10 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/23/2023 - Last Updated: 04/23/2023 - Fortified n Protected
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
lidongy
No day-to-day abilities.
02:01:22
4500
  • 0
    Units in vision only
  • 0
  • 0
Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
ChainDestruction
Unaffected by snow, but rain affects him the same as snow would for others.
02:24:15
5500
  • 0
    Units in vision only
  • 0
  • 0
Player team
Blizzard [ 11950 / 27000 ] Winter Fury [ 11950 / 63000 ]
drogoth
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
02:17:06
500
  • 0
    Units in vision only
  • 0
  • 0
Player team
Double Time [ 1950 / 27000 ] Victory March [ 1950 / 72000 ]
TheMasterpiece
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
01:56:24
15500
  • 0
    Units in vision only
  • 0
  • 0
Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
OmarGuy
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
02:17:41
45500
  • 0
    Units in vision only
  • 0
  • 0
Player team
Max Force [ 3750 / 27000 ] Max Blast [ 3750 / 54000 ]
NegaOmegaMew
No day-to-day abilities.
00:00:00
13500
  • 0
    Units in vision only
  • 0
  • 0
Player team
Hyper Repair [ 20300 / 27000 ] Hyper Upgrade [ 20300 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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