Chess!!!!!!!
Day 27 - Boot: 00d 00h 00m - AET:
Game Started: 08/26/2008 - Last Updated: 01/08/2009 - a game of chess
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Ferree
Luck on attacks is -14% to +29%.
35000
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    Units in vision only
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POWER
dbball627
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
33400
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  • 0
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Turbo Charge [ 27000 / 27000 ] Overdrive [ 64800 / 81000 ]
Ibaara
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
47800
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POWER
askot
No day-to-day abilities.
30900
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    Units in vision only
  • 0
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Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
ringringring
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
8000
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  • 0
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Terrain Tactics [ 27000 / 27000 ] Prime Tactics [ 63000 / 81000 ]
Zinco
No day-to-day abilities.
82100
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Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
stereoboybr
No day-to-day abilities.
7000
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    Units in vision only
  • 0
  • 0
    0/?
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Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
nintendofanboy
No day-to-day abilities.
21600
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    Units in vision only
  • 0
  • 0
    0/?
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Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 64800 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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