Spann Island Finale
Day 55 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/24/2023 - Last Updated: 07/27/2023 - Spann Island (5 Players) by hehehehe1776
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
whoareyou
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
17:23:00
72800
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
julian0s
Units gain +10% attack and +10% defense. Luck on attacks is +0 to +19%.
26:06:59
93200
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None [ 0 / 90000 ] Ex Machina [ 0 / 90000 ]
Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
Blazze
No day-to-day abilities. Units gain +10% attack.
110:04:06
1218300
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POWER
Black Wave [ 7750 / 135000 ] Black Storm [ 7750 / 243000 ]
Spootie
Units repair +1 additional HP (note: liable for costs). Luck on attacks is -9% to +24%.
12:00:00
20000
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Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
Brute Force [ 0 / 27000 ] Barbaric Blow [ 0 / 54000 ]
Logoygo
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. Luck on attacks is +0 to +19%.
12:00:00
20000
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Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
BlueWind
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
78:06:25
92800
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SUPER
Double Time [ 70200 / 70200 ] Victory March [ 187200 / 187200 ]
XPhantom9
Units gain +10% attack. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
13:19:38
22000
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Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
BuzzyBeetle216
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
35:07:20
25900
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Market Crash [ 39600 / 39600 ] War Bonds [ 85200 / 118800 ]
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
Smoker85
Units gain +10% attack. No day-to-day abilities.
41:00:32
28500
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Black Wave [ 0 / 63000 ] Black Storm [ 0 / 113400 ]
Hyper Repair [ 13400 / 32400 ] Hyper Upgrade [ 13400 / 64800 ]
Thundermaster42
No day-to-day abilities. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
21:10:42
33900
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Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
schlachtoros
Units gain +10% attack. Unaffected by snow, but rain affects him the same as snow would for others.
00:00:00
29200
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Black Wave [ 19000 / 99000 ] Black Storm [ 19000 / 178200 ]
Blizzard [ 49000 / 59400 ] Winter Fury [ 49000 / 138600 ]
hehehehe1776
Units gain +10% attack. Units gain +10% attack.
42:02:45
42300
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Black Wave [ 54000 / 54000 ] Black Storm [ 79650 / 97200 ]
Black Wave [ 7650 / 72000 ] Black Storm [ 7650 / 129600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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