Bababooey
Day 5 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/25/2023 - Last Updated: 06/15/2023 - 7 Samurai
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Otterstream
Luck on attacks is +0 to +19%.
00:00:00
21000
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Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
Zuikaga
Units cost +20% more to build, but gain +30% attack and defense.
08:19:29
0
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    0/?
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Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Picklegamer557
Luck on attacks is -14% to +29%.
10:23:54
9000
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Overclock [ 0 / 27000 ] System Crash [ 0 / 63000 ]
Fenikkusu
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
09:00:38
13000
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Virtual-Aids
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
10:23:55
17600
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Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
Squareoman
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
09:23:58
9000
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Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Speristzee
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
09:23:58
13000
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Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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