Day 45 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/25/2023 - Last Updated: 08/31/2023 - Fallout New Vegas Wild Wasteland
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
wombie
Units repair +1 additional HP (note: liable for costs).
28:03:57
10000
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Lucky Lass [ 600 / 27000 ] Covering Fire [ 600 / 54000 ]
CommodoreZed
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
04:00:00
2000
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Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
Floptart
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
08:08:13
1800
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Max Force [ 27000 / 27000 ] Max Blast [ 45950 / 54000 ]
tacodude27
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
09:12:42
22500
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Max Force [ 27000 / 27000 ] Max Blast [ 54000 / 54000 ]
Conren
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
33:16:15
16600
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Terrain Tactics [ 50400 / 50400 ] Prime Tactics [ 75400 / 88200 ]
Niddy_Tipples
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
11:09:57
7000
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Lightning Drive [ 32400 / 32400 ] Lightning Strike [ 56550 / 97200 ]
Zatsune
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
00:00:00
145600
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Terrain Tactics [ 53600 / 79200 ] Prime Tactics [ 53600 / 138600 ]
FunnyManInAClownWorld
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
09:22:44
11200
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Double Time [ 18300 / 48600 ] Victory March [ 18300 / 129600 ]
botany enjoyer
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
05:04:00
2000
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Tsunami [ 36100 / 43200 ] Typhoon [ 36100 / 75600 ]
crazydusty
Units gain +30% attack, but lose -20% defense.
02:10:52
8100
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Knuckleduster [ 27000 / 27000 ] Haymaker [ 37900 / 54000 ]
Phoenixlink1
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
31:01:44
5000
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Max Force [ 28700 / 43200 ] Max Blast [ 28700 / 86400 ]
deadxant
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
15:05:49
18500
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Urban Blight [ 27000 / 27000 ] High Society [ 27300 / 54000 ]
diocomunista
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
12:22:34
2500
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Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 37800 / 81000 ]
HexTree
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
25:06:54
1500
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Double Time [ 10550 / 48600 ] Victory March [ 10550 / 129600 ]
LeCrazyZXL
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
04:16:45
1500
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Double Time [ 9050 / 27000 ] Victory March [ 9050 / 72000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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