WAR
Day 41 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/25/2023 - Last Updated: 08/26/2023 - (Reupload)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
M4STERIZADO
Units cost is reduced to 90% (10% cheaper).
08:03:21
5400
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Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Elekant
Luck on attacks is -14% to +29%.
08:23:56
4000
  • 0
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Overclock [ 0 / 27000 ] System Crash [ 0 / 63000 ]
Rezik
Units cost is reduced to 90% (10% cheaper).
09:15:47
5400
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Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
serifAizawa
Units cost +20% more to build, but gain +30% attack and defense.
08:00:00
3000
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Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
randomperson 76
Units cost is reduced to 90% (10% cheaper).
00:00:00
410
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SUPER
PerryGuy88
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
09:15:07
5000
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Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
Rafmagn
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
21:05:26
5800
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Snipe Attack [ 48910 / 59400 ] Super Snipe [ 48910 / 118800 ]
LuckyGunnerMat
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
01:05:40
1536168
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Gold Rush [ 54000 / 54000 ] Power of Money [ 159800 / 162000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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