Schmuck Muck
Day 55 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/28/2023 - Last Updated: 09/11/2023 - 8P FFA - Sundial
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
Robobot64
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
13:05:04
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Terrain Tactics [ 43200 / 43200 ] Prime Tactics [ 75600 / 75600 ]
soupladle
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
00:00:00
60100
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SUPER
DeusDovahkiin
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
53:07:40
53200
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Double Time [ 70200 / 70200 ] Victory March [ 187200 / 187200 ]
Kanapka
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
16:20:17
122200
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Max Force [ 40950 / 70200 ] Max Blast [ 40950 / 140400 ]
Nopesauce
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
19:02:36
13500
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Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 63000 / 63000 ]
KEVINKLEIN
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
23:16:42
19600
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Enhanced Vision [ 32400 / 32400 ] Counter Break [ 54000 / 54000 ]
Melrich
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
11:00:53
13900
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Max Force [ 27000 / 27000 ] Max Blast [ 54000 / 54000 ]
zephyr208
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
20:14:14
600
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POWER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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