/pcrg/ Experiment
Day 27 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/28/2023 - Last Updated: 04/28/2023 - (6) Field of Ruin
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
-HHH
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
00:00:00
9500
  • 0
  • 0
  • 0
Max Force [ 16660 / 48600 ] Max Blast [ 16660 / 97200 ]
MrT
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
16:23:32
5200
  • 0
  • 0
  • 0
Market Crash [ 18000 / 18000 ] War Bonds [ 27950 / 54000 ]
ZappyDan
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
32:22:55
680
  • 0
  • 0
  • 0
Gold Rush [ 14250 / 25200 ] Power of Money [ 14250 / 75600 ]
Dudelove
Units gain +30% attack, but lose -20% defense.
32:23:21
8900
  • 0
  • 0
  • 0
Knuckleduster [ 33950 / 43200 ] Haymaker [ 33950 / 86400 ]
Hiroshinnn
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
32:22:46
7400
  • 0
  • 0
  • 0
Max Force [ 39450 / 43200 ] Max Blast [ 39450 / 86400 ]
Lumeen
Unaffected by snow, but rain affects him the same as snow would for others.
17:23:22
15300
  • 0
  • 0
  • 0
Blizzard [ 20000 / 27000 ] Winter Fury [ 20000 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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