4v4 Cardinals vs Corners
Day 12 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/28/2023 - Last Updated: 05/12/2023 - 8 Corners
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Chociloni
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
05:09:14
9700
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Player team
Urban Blight [ 19950 / 27000 ] High Society [ 19950 / 54000 ]
sniffums
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
06:02:52
5000
  • 0
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    0/?
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Player team
Double Time [ 27000 / 27000 ] Victory March [ 38700 / 72000 ]
Vipershark
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
06:02:36
1100
  • 0
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    0/?
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Player team
Double Time [ 27000 / 27000 ] Victory March [ 60000 / 72000 ]
Angeil
Units (even air units) gain +10% attack power on plains.
04:01:05
4600
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Player team
Beat Down [ 27000 / 27000 ] Block Rock [ 29650 / 54000 ]
YukiKitsune
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
06:09:30
18300
  • 0
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Player team
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 53650 / 63000 ]
plouffe
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
00:00:00
7700
  • 0
  • 0
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    0/?
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Player team
Urban Blight [ 20450 / 32400 ] High Society [ 20450 / 64800 ]
Niddy_Tipples
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
18:07:46
10000
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Player team
Double Time [ 1850 / 27000 ] Victory March [ 1850 / 72000 ]
MyBffJill
No day-to-day abilities.
05:04:20
21900
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  • 0
  • 0
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Player team
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 38250 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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