Chirp Base
Day 9 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/30/2023 - Last Updated: 04/30/2023 - [4v2] Siberian Tall Deal
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
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Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
00:00:00
10000
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    Units in vision only
  • 0
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Player team
Max Force [ 9460 / 27000 ] Max Blast [ 9460 / 54000 ]
NotImperialisticAtAll
Units repair +1 additional HP (note: liable for costs).
14:23:44
3000
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    Units in vision only
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Player team
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
Pennsylvanian
Units cost +20% more to build, but gain +30% attack and defense.
14:23:22
5200
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    Units in vision only
  • 0
  • 0
    0/?
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Player team
Morale Boost [ 8340 / 36000 ] Samurai Spirit [ 8340 / 63000 ]
Echinderm
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
14:23:33
12000
  • 0
    Units in vision only
  • 0
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    0/?
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Player team
Lightning Drive [ 3260 / 27000 ] Lightning Strike [ 3260 / 81000 ]
UncleBuck101
Unaffected by snow, but rain affects him the same as snow would for others.
14:23:50
1000
  • 0
    Units in vision only
  • 0
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    0/?
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Player team
Blizzard [ 7150 / 27000 ] Winter Fury [ 7150 / 63000 ]
PoeticWalrus
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
14:23:49
1000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Snipe Attack [ 4100 / 27000 ] Super Snipe [ 4100 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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