The Ring (War Room)
Day 33 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/01/2023 - Last Updated: 06/20/2023 - The Ring (16 Players)
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Connecting...
Dutchy
Units gain +10% attack and +10% defense. Units gain +10% attack.
45:18:35
91300
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None [ 0 / 144000 ] Ex Machina [ 0 / 144000 ]
Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
Flambe
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units gain +10% attack and +10% defense.
41:15:40
21500
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
None [ 0 / 90000 ] Ex Machina [ 0 / 90000 ]
JayNL
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
35:12:00
37200
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Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
alex_the_fiction
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units gain +10% attack and +10% defense.
31:00:00
12000
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    0/?
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Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
None [ 0 / 90000 ] Ex Machina [ 0 / 90000 ]
capitan pudú
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Units gain +10% attack.
36:20:21
21800
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Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
andrewthomas
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
46:07:13
12000
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    0/?
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Urban Blight [ 0 / 54000 ] High Society [ 0 / 108000 ]
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
GaryTehCat
Units gain +10% attack. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
32:20:56
25000
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Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
DrGreen3339
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Unaffected by snow, but rain affects him the same as snow would for others.
40:08:41
400
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Tsunami [ 0 / 43200 ] Typhoon [ 0 / 75600 ]
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 63000 ]
Rou
Luck on attacks is +0 to +19%. Units repair +1 additional HP (note: liable for costs).
31:00:00
12000
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Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
onetrickwolf
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
55:20:07
350
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Double Time [ 64800 / 64800 ] Victory March [ 74125 / 172800 ]
Market Crash [ 0 / 50400 ] War Bonds [ 0 / 151200 ]
TdtDevi
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
33:19:08
21000
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  • 0
  • 0
    0/?
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    0/?
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Ferdock
Units gain +10% attack and +10% defense. Luck on attacks is +0 to +19%.
32:23:04
18000
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  • 0
  • 0
    0/?
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None [ 0 / 90000 ] Ex Machina [ 0 / 90000 ]
Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
AcousticHemoroads
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
31:00:00
12000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Amit8989
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Units gain +10% attack.
48:17:03
25300
  • 0
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    0/?
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Market Crash [ 0 / 36000 ] War Bonds [ 0 / 108000 ]
Black Wave [ 0 / 54000 ] Black Storm [ 0 / 97200 ]
LawOfOne
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
33:11:18
22000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
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    0/?
    0/?
    0/?
Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
hehehehe1776
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units gain +10% attack.
00:00:00
222200
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Urban Blight [ 68025 / 75600 ] High Society [ 68025 / 151200 ]
Black Wave [ 63150 / 90000 ] Black Storm [ 63150 / 162000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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