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Day 3 - Boot: 00d 00h 00m - AET:
Game Started: 09/13/2008 - Last Updated: 01/11/2009 - Zywxn Mission Impossible
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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gas6788
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
198000
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Urban Blight [ 14400 / 27000 ] High Society [ 14400 / 81000 ]
Agentomega
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
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Market Crash [ 19080 / 27000 ] War Bonds [ 19080 / 81000 ]
MossGrande
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
110000
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Copter Command [ 0 / 27000 ] Airborne Assault [ 0 / 81000 ]
tolgum
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
82000
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Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
Fungi127
Units cost is reduced to 90% (10% cheaper).
100400
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Barter [ 0 / 27000 ] Merchant Union [ 0 / 81000 ]
KillaKam300
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
106000
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Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 81000 ]
Ultra Storm
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
1000
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Copter Command [ 0 / 27000 ] Airborne Assault [ 0 / 81000 ]
Ultradc
Units gain +10% attack.
106000
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Black Wave [ 0 / 27000 ] Black Storm [ 0 / 81000 ]
Freed
Units cost +20% more to build, but gain +30% attack and defense.
106000
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Morale Boost [ 0 / 27000 ] Samurai Spirit [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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