the nig
Day 19 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/01/2023 - Last Updated: 08/10/2023 - Fallout New Vegas Wild Wasteland
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
melly melly
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
18:07:59
36400
Tower Shield [ 12700 / 27000 ] Tower of Power [ 12700 / 54000 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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210000BF 210000BF
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
11:17:23
36440
Gold Rush [ 0 / 21600 ] Power of Money [ 0 / 64800 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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onetrickwolf onetrickwolf
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
13:04:44
17240
Gold Rush [ 18000 / 18000 ] Power of Money [ 28870 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Darklinkn64 Darklinkn64
Units gain +10% attack and +10% defense.
16:15:09
53600
None [ 17200 / 108000 ] Ex Machina [ 17200 / 108000 ]
SCOP Button A 2-range missile deals 3 HP damage and prevents all affected units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.
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capitan pudú capitan pudú
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
10:21:04
15500
Terrain Tactics [ 23140 / 36000 ] Prime Tactics [ 23140 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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wombie wombie
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
11:23:22
15580
Gold Rush [ 18000 / 18000 ] Power of Money [ 54000 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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AcousticHemoroads AcousticHemoroads
Units cost +20% more to build, but gain +30% attack and defense.
18:14:50
16180
Morale Boost [ 32070 / 64800 ] Samurai Spirit [ 32070 / 113400 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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TdtDevi TdtDevi
Units cost +20% more to build, but gain +30% attack and defense.
08:13:33
54700
Morale Boost [ 17060 / 36000 ] Samurai Spirit [ 17060 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Rou Rou
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
08:23:40
4000
Meteor Strike [ 19310 / 54000 ] Meteor Strike II [ 19310 / 90000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
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Fishy6919825 Fishy6919825
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
18:03:08
54000
Max Force [ 27000 / 27000 ] Max Blast [ 54000 / 54000 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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Kiraura Kiraura
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
12:13:54
11200
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 60740 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Amit8989 Amit8989
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
00:00:00
19800
Meteor Strike [ 21640 / 64800 ] Meteor Strike II [ 21640 / 108000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
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Zatsune Zatsune
Units cost +20% more to build, but gain +30% attack and defense.
17:11:04
22300
Morale Boost [ 4960 / 36000 ] Samurai Spirit [ 4960 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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CalRadio CalRadio
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
11:01:13
7000
Double Time [ 22480 / 27000 ] Victory March [ 22480 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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SuperToad34 SuperToad34
No day-to-day abilities.
08:00:00
2500
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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