Priorities
Day 10 - Boot: 00d 00h 00m - AET:
Game Started: 09/08/2008 - Last Updated: 10/13/2008 - Priorities
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Skarzan
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range. No day-to-day abilities.
13000
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    Units in vision only
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Max Force [ 9000 / 27000 ] Max Blast [ 9000 / 81000 ]
Hyper Repair [ 4500 / 27000 ] Hyper Upgrade [ 4500 / 81000 ]
JosephHeller
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Unaffected by snow, but rain affects him the same as snow would for others.
21500
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    Units in vision only
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Meteor Strike [ 4305 / 27000 ] Meteor Strike II [ 4305 / 81000 ]
Blizzard [ 2040 / 27000 ] Winter Fury [ 2040 / 81000 ]
Zerohour
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Units (even air units) gain +10% attack power on plains.
18500
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    Units in vision only
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Tower Shield [ 210 / 27000 ] Tower of Power [ 210 / 81000 ]
Beat Down [ 105 / 27000 ] Block Rock [ 105 / 81000 ]
everok
Units (even air units) gain +10% attack power on plains. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
9500
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    Units in vision only
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Beat Down [ 8315 / 27000 ] Block Rock [ 8315 / 81000 ]
Double Time [ 6550 / 27000 ] Victory March [ 6550 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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