All on one!
Day 15 - Boot: 00d 00h 00m - AET:
Game Started: 09/09/2008 - Last Updated: 11/01/2008 - Dawn of the Dead mod
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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storeyboy2005 storeyboy2005
Units cost is reduced to 90% (10% cheaper).
28200
Barter [ 21356.7 / 27000 ] Merchant Union [ 21356.7 / 81000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Days Of Ruin Days Of Ruin
Units cost is reduced to 90% (10% cheaper).
3000
Barter [ 3150 / 27000 ] Merchant Union [ 3150 / 81000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Meta Rexy Meta Rexy
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
4000
Turbo Charge [ 19100 / 27000 ] Overdrive [ 19100 / 81000 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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Skulkraken Skulkraken
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
10000
Meteor Strike [ 0 / 27000 ] Meteor Strike II [ 0 / 81000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
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CaLeX CaLeX
Units (even air units) gain +10% attack power on plains.
6000
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 81000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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R3@P3R R3@P3R
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
3000
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 81000 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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The Drummer The Drummer
Units cost is reduced to 90% (10% cheaper).
6000
Barter [ 0 / 27000 ] Merchant Union [ 0 / 81000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Ultradc Ultradc
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
6000
Meteor Strike [ 0 / 27000 ] Meteor Strike II [ 0 / 81000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
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Zinco Zinco
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
16000
Double Time [ 6978.4 / 27000 ] Victory March [ 6978.4 / 81000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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JosephHeller JosephHeller
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
3000
Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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khdou khdou
Units cost is reduced to 90% (10% cheaper).
604000
Barter [ 1850 / 27000 ] Merchant Union [ 1850 / 81000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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