Any one here use AET??
Day 11 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 09/11/2008 - Last Updated: 11/14/2008 - Someday The Dream Will End
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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alfredoduran
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
99000
  • 0
  • 0
  • 0
Max Force [ 1120 / 27000 ] Max Blast [ 1120 / 81000 ]
Lightning Drive [ 500 / 27000 ] Lightning Strike [ 500 / 81000 ]
Agentomega
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. No day-to-day abilities.
160200
  • 0
  • 0
  • 0
Lightning Drive [ 20440 / 27000 ] Lightning Strike [ 20440 / 81000 ]
Hyper Repair [ 9900 / 27000 ] Hyper Upgrade [ 9900 / 81000 ]
Zinco
Units (even air units) gain +10% attack power on roads. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
281000
  • 0
  • 0
  • 0
Forced March [ 11920 / 27000 ] Trail of Woe [ 11920 / 81000 ]
Lightning Drive [ 5200 / 27000 ] Lightning Strike [ 5200 / 81000 ]
eriora
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
19000
  • 0
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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