World Warzz III
Day 24 - Boot: 00d 00h 00m - AET:
Game Started: 09/17/2008 - Last Updated: 01/26/2009 - World War IIII
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Fishball
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
71800
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Gold Rush [ 8496 / 27000 ] Power of Money [ 8496 / 81000 ]
jimraynor
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
23600
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Gold Rush [ 315 / 27000 ] Power of Money [ 315 / 81000 ]
storeyboy2005
Units cost is reduced to 90% (10% cheaper).
7200
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Barter [ 2070 / 27000 ] Merchant Union [ 2070 / 81000 ]
Oggydoggy1989
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
7000
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Copter Command [ 0 / 27000 ] Airborne Assault [ 0 / 81000 ]
MossGrande
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
7000
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Gold Rush [ 0 / 27000 ] Power of Money [ 0 / 81000 ]
SuperAl1
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
48960
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Gold Rush [ 27000 / 27000 ] Power of Money [ 38880 / 81000 ]
Ultradc
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
12000
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Meteor Strike [ 0 / 27000 ] Meteor Strike II [ 0 / 81000 ]
nhenri
Units cost is reduced to 90% (10% cheaper).
120
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SUPER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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