3 SPAGHETTIS FOR THEE
Day 36 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/05/2023 - Last Updated: 01/11/2024 - Spaghetti Islands
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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MarkPlaysGames
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
111:05:50
409040
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 12760 / 18000 ] Power of Money [ 12760 / 54000 ]
Gold Rush [ 6380 / 18000 ] Power of Money [ 6380 / 54000 ]
Flambe
Units gain +10% attack. Units gain +10% attack.
460:07:55
1469600
  • 0
    Units in vision only
  • 0
  • 0
Black Wave [ 117000 / 117000 ] Black Storm [ 197322.5 / 210600 ]
Black Wave [ 34773.7 / 126000 ] Black Storm [ 34773.7 / 226800 ]
MarleyVaa
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
236:02:20
828100
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 39600 / 39600 ] Airborne Assault [ 73800 / 118800 ]
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 54000 ]
Jer031
Units (even air units) gain +10% attack power on plains. Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
439:22:31
1891900
  • 0
    Units in vision only
  • 0
  • 0
Beat Down [ 48600 / 48600 ] Block Rock [ 54300 / 97200 ]
Turbo Charge [ 27000 / 27000 ] Overdrive [ 54000 / 54000 ]
FunkyLemon
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
217:03:29
679380
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 25200 / 25200 ] Power of Money [ 50990 / 75600 ]
Gold Rush [ 13540 / 25200 ] Power of Money [ 13540 / 75600 ]
CaerXhan
Units cost +20% more to build, but gain +30% attack and defense. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
382:21:32
736120
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 50400 / 50400 ] Samurai Spirit [ 85280 / 88200 ]
Copter Command [ 25200 / 25200 ] Airborne Assault [ 75600 / 75600 ]
DualStroke
Units cost is reduced to 90% (10% cheaper). Units (even air units) gain +10% attack power on plains.
00:00:00
3807390
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 59400 / 59400 ] Merchant Union [ 99000 / 99000 ]
Beat Down [ 43200 / 43200 ] Block Rock [ 71242.5 / 86400 ]
melly
Unaffected by snow, but rain affects him the same as snow would for others. Unaffected by snow, but rain affects him the same as snow would for others.
510:06:56
3747050
  • 0
    Units in vision only
  • 0
  • 0
Blizzard [ 59400 / 59400 ] Winter Fury [ 101712.5 / 138600 ]
Blizzard [ 20156.2 / 64800 ] Winter Fury [ 20156.2 / 151200 ]
tugaLeek
No day-to-day abilities. No day-to-day abilities.
67:21:41
228400
  • 0
    Units in vision only
  • 0
  • 0
Hyper Repair [ 1140 / 27000 ] Hyper Upgrade [ 1140 / 54000 ]
Hyper Repair [ 570 / 27000 ] Hyper Upgrade [ 570 / 54000 ]
Brungi
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
82:02:09
264200
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 6220 / 36000 ] Prime Tactics [ 6220 / 63000 ]
Gold Rush [ 3890 / 18000 ] Power of Money [ 3890 / 54000 ]
TheLegends747
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
71:23:14
200000
  • 0
    Units in vision only
  • 0
  • 0
Snipe Attack [ 1120 / 27000 ] Super Snipe [ 1120 / 54000 ]
Max Force [ 560 / 27000 ] Max Blast [ 560 / 54000 ]
Fruitigal
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units cost is reduced to 90% (10% cheaper).
178:12:16
1326995
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 25200 / 25200 ] Power of Money [ 75600 / 75600 ]
Barter [ 18560 / 37800 ] Merchant Union [ 18560 / 63000 ]
untpg
Units cost is reduced to 90% (10% cheaper). Units cost +20% more to build, but gain +30% attack and defense.
178:19:29
201940
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 32400 / 32400 ] Merchant Union [ 54000 / 54000 ]
Morale Boost [ 50400 / 50400 ] Samurai Spirit [ 54742.5 / 88200 ]
1st_walker
Units cost +20% more to build, but gain +30% attack and defense. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
180:09:33
433040
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 43200 / 43200 ] Samurai Spirit [ 66360 / 75600 ]
Gold Rush [ 18000 / 18000 ] Power of Money [ 54000 / 54000 ]
Ophanim12
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units cost +20% more to build, but gain +30% attack and defense.
70:04:43
232000
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Fancy Chips!
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
57:21:42
133800
  • 0
    Units in vision only
  • 0
  • 0
Meteor Strike [ 1700 / 54000 ] Meteor Strike II [ 1700 / 90000 ]
Meteor Strike [ 850 / 54000 ] Meteor Strike II [ 850 / 90000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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