Day 30 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/05/2023 - Last Updated: 07/14/2023 - Empire of North America
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
melly
Units repair +1 additional HP (note: liable for costs).
19:23:33
18500
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Lucky Lass [ 43200 / 43200 ] Covering Fire [ 46050 / 86400 ]
Yomama230
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
21:04:50
12000
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    Units in vision only
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Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
Brungi
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
18:02:18
2900
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Lightning Drive [ 32400 / 32400 ] Lightning Strike [ 36575 / 97200 ]
tugaLeek
No day-to-day abilities.
05:04:49
8000
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Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Coolcalm
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
00:00:00
19400
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  • 0
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Lightning Drive [ 37800 / 37800 ] Lightning Strike [ 93150 / 113400 ]
Nat.22LR
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
15:22:29
12600
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Terrain Tactics [ 35700 / 36000 ] Prime Tactics [ 35700 / 63000 ]
CapReddy
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
34:00:58
2300
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    Units in vision only
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Double Time [ 37800 / 37800 ] Victory March [ 64700 / 100800 ]
krunkzzz
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
08:00:00
5000
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    Units in vision only
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Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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