Immigration
Day 34 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/06/2023 - Last Updated: 10/27/2023 - ! 16 Player Immigration Race
(00,00)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
PastaKoder
Unaffected by snow, but rain affects him the same as snow would for others.
08:14:53
3000
  • 0
  • 0
  • 0
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 63000 ]
Tridents78
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
14:05:50
29600
  • 0
  • 0
  • 0
Double Time [ 0 / 32400 ] Victory March [ 0 / 86400 ]
Nat.22LR
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
31:04:52
41800
  • 0
  • 0
  • 0
Double Time [ 32400 / 32400 ] Victory March [ 86400 / 86400 ]
Mr Rush456
Luck on attacks is -9% to +24%.
18:14:19
12200
  • 0
  • 0
  • 0
Brute Force [ 26900 / 27000 ] Barbaric Blow [ 26900 / 54000 ]
SMPthunder
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
11:14:20
6000
  • 0
  • 0
  • 0
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
YouDontKnowMe
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
04:13:48
11600
  • 0
  • 0
  • 0
Max Force [ 27000 / 27000 ] Max Blast [ 28750 / 54000 ]
Rex00v
No day-to-day abilities.
09:05:35
5000
  • 0
  • 0
  • 0
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Counterstyle
No day-to-day abilities.
08:00:00
1000
  • 0
  • 0
  • 0
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Hardo
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:22:09
2000
  • 0
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
AtlasOfTheAlps
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
23200
  • 0
  • 0
  • 0
Double Time [ 13500 / 59400 ] Victory March [ 13500 / 158400 ]
HexTree
Unaffected by snow, but rain affects him the same as snow would for others.
13:21:16
144400
  • 0
  • 0
  • 0
Blizzard [ 32350 / 59400 ] Winter Fury [ 32350 / 138600 ]
Phoenix_MKII
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
05:05:08
5000
  • 0
  • 0
  • 0
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
The Real Olaf
Unaffected by snow, but rain affects him the same as snow would for others.
25:07:40
900
  • 0
  • 0
  • 0
Blizzard [ 37800 / 37800 ] Winter Fury [ 39650 / 88200 ]
andro62
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
08:11:24
5000
  • 0
  • 0
  • 0
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
TheIthuriel
Units repair +1 additional HP (note: liable for costs).
03:21:14
4000
  • 0
  • 0
  • 0
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
LF712
Unaffected by snow, but rain affects him the same as snow would for others.
21:01:51
7900
  • 0
  • 0
  • 0
Blizzard [ 25350 / 32400 ] Winter Fury [ 25350 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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