SMOKE
Day 24 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/09/2023 - Last Updated: 07/24/2023 - Atlantis
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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AybeeJen
Units (even air units) gain +10% attack power on plains. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
14:05:25
2000
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Player team
Beat Down [ 27000 / 27000 ] Block Rock [ 35320 / 54000 ]
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 31160 / 81000 ]
210000BF
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
11:18:24
9010
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Player team
Meteor Strike [ 53500 / 54000 ] Meteor Strike II [ 53500 / 90000 ]
Gold Rush [ 21600 / 21600 ] Power of Money [ 35150 / 64800 ]
Nimsi
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Units gain +10% attack.
08:00:00
1500
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Player team
Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
melly
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Unaffected by snow, but rain affects him the same as snow would for others.
00:00:00
54700
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Player team
Tsunami [ 20925 / 43200 ] Typhoon [ 20925 / 75600 ]
Blizzard [ 18065 / 32400 ] Winter Fury [ 18065 / 75600 ]
D.M.A.
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Units cost +20% more to build, but gain +30% attack and defense.
08:00:00
6000
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Player team
Market Crash [ 12000 / 18000 ] War Bonds [ 12000 / 54000 ]
Morale Boost [ 6000 / 36000 ] Samurai Spirit [ 6000 / 63000 ]
DC29
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. Units gain +10% attack.
14:23:29
3600
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Player team
Lightning Drive [ 22625 / 27000 ] Lightning Strike [ 22625 / 81000 ]
Black Wave [ 36250 / 45000 ] Black Storm [ 36250 / 81000 ]
moonbug7
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). No day-to-day abilities.
15:01:57
49500
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Player team
Market Crash [ 18000 / 18000 ] War Bonds [ 54000 / 54000 ]
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 30225 / 54000 ]
Move
Units cost +20% more to build, but gain +30% attack and defense. Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
18:01:47
36520
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Player team
SUPER
Meteor Strike [ 54000 / 54000 ] Meteor Strike II [ 80270 / 90000 ]
TheLegends747
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
10:07:44
2450
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Player team
Gold Rush [ 11440 / 21600 ] Power of Money [ 11440 / 64800 ]
Tower Shield [ 14720 / 27000 ] Tower of Power [ 14720 / 54000 ]
Flambe
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
13:13:40
25500
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Player team
Market Crash [ 15400 / 18000 ] War Bonds [ 15400 / 54000 ]
Tower Shield [ 7700 / 27000 ] Tower of Power [ 7700 / 54000 ]
Elv02
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
08:21:57
2000
  • 0
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Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Alkaid
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Units cost +20% more to build, but gain +30% attack and defense.
13:07:01
6100
  • 0
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Player team
Terrain Tactics [ 28465 / 36000 ] Prime Tactics [ 28465 / 63000 ]
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 38930 / 63000 ]
Poison3835
Units cost +20% more to build, but gain +30% attack and defense. Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
08:19:45
600
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Player team
Morale Boost [ 33000 / 36000 ] Samurai Spirit [ 33000 / 63000 ]
Meteor Strike [ 16500 / 54000 ] Meteor Strike II [ 16500 / 90000 ]
Player01x
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Units cost +20% more to build, but gain +30% attack and defense.
18:05:34
13400
  • 0
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Player team
Tower Shield [ 27000 / 27000 ] Tower of Power [ 48270 / 54000 ]
Morale Boost [ 35820 / 36000 ] Samurai Spirit [ 35820 / 63000 ]
PerryGuy88
Units gain +10% attack and +10% defense. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
08:22:31
9000
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Player team
None [ 22900 / 90000 ] Ex Machina [ 22900 / 90000 ]
Urban Blight [ 26300 / 27000 ] High Society [ 26300 / 54000 ]
Crashtronaut
Units cost is reduced to 90% (10% cheaper). Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
19:10:55
17685
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Player team
Barter [ 27000 / 27000 ] Merchant Union [ 32930 / 45000 ]
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 40615 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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