All Friends 2
Day 30 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/09/2023 - Last Updated: 02/02/2024 - ! A Home For All Countries
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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wild king800
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
204:16:25
63000
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Tsunami [ 4200 / 50400 ] Typhoon [ 4200 / 88200 ]
passionee
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
185:13:52
50500
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Urban Blight [ 0 / 48600 ] High Society [ 0 / 97200 ]
Siggy.
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
39:22:59
11000
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Double Time [ 900 / 27000 ] Victory March [ 900 / 72000 ]
jukyver
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
81:21:39
16300
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Max Force [ 2100 / 27000 ] Max Blast [ 2100 / 54000 ]
k34
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
64:23:33
13000
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Tsunami [ 1000 / 36000 ] Typhoon [ 1000 / 63000 ]
Aruakdo
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
167:18:52
13700
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Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 81000 / 81000 ]
Strider347
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
168:09:33
5300
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Tsunami [ 250 / 43200 ] Typhoon [ 250 / 75600 ]
MuffinTheRedPoodle
No day-to-day abilities.
54:00:12
6000
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Hyper Repair [ 1150 / 27000 ] Hyper Upgrade [ 1150 / 54000 ]
Nimsi
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
38:14:00
11000
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Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Cleion415
Unaffected by snow, but rain affects him the same as snow would for others.
14:00:00
2000
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Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 63000 ]
Spash
Unaffected by snow, but rain affects him the same as snow would for others.
83:01:07
23500
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Blizzard [ 500 / 27000 ] Winter Fury [ 500 / 63000 ]
Ratgovernor
Units (even air units) gain +10% attack power on plains.
67:15:37
12000
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Beat Down [ 1250 / 27000 ] Block Rock [ 1250 / 54000 ]
Psykokawak
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
00:00:00
27950
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Tsunami [ 1000 / 50400 ] Typhoon [ 1000 / 88200 ]
Hodor28
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
41:22:10
6000
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Double Time [ 1200 / 27000 ] Victory March [ 1200 / 72000 ]
CapReddy
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
184:20:44
4900
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SUPER
GameUniverse
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
69:00:37
28000
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Tsunami [ 3300 / 36000 ] Typhoon [ 3300 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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