4 vs 1
Day 59 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/08/2023 - Last Updated: 07/08/2023 - Great Sea Battle Ex
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
BJ Dart
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
51:23:59
7050
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Player team
Tsunami [ 5975 / 93600 ] Typhoon [ 5975 / 163800 ]
Creepus2003
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
05:08:58
4000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Player01x
Units cost +20% more to build, but gain +30% attack and defense.
56:12:10
8300
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Player team
Morale Boost [ 79200 / 79200 ] Samurai Spirit [ 92975 / 138600 ]
ramos2806
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
40:09:53
5200
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Player team
POWER
Xponentialchaos
Units gain +10% attack.
00:00:00
21650
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Black Wave [ 24000 / 135000 ] Black Storm [ 24000 / 243000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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