790879
Day 9 - Boot: 00d 00h 00m - AET:
Game Started: 09/22/2008 - Last Updated: 10/29/2008 - Dust Basin [8p]
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Damage Calculator (Hotkey: C)
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MossGrande
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
5400
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Player team
Market Crash [ 0 / 27000 ] War Bonds [ 0 / 81000 ]
Terrain Tactics [ 0 / 27000 ] Prime Tactics [ 0 / 81000 ]
nighthawk8004
No day-to-day abilities. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
3000
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Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Fishball
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
2500
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Player team
Double Time [ 4485 / 27000 ] Victory March [ 4485 / 81000 ]
Urban Blight [ 2175 / 27000 ] High Society [ 2175 / 81000 ]
paulcpham
No day-to-day abilities. No day-to-day abilities.
3000
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Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
evan1
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units (even air units) gain +10% attack power on plains.
5000
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Player team
Urban Blight [ 0 / 27000 ] High Society [ 0 / 81000 ]
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 81000 ]
abdullababy
No day-to-day abilities. No day-to-day abilities.
3000
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    0/?
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Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
Dacallde
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
16500
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Player team
Double Time [ 2445 / 27000 ] Victory March [ 2445 / 81000 ]
Lightning Drive [ 1087.5 / 27000 ] Lightning Strike [ 1087.5 / 81000 ]
gas6788
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
7000
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Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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