grab- bag
Day 58 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/09/2023 - Last Updated: 01/16/2024 - Global League World
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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trix1117
No day-to-day abilities.
03:15:27
13600
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 27800 / 54000 ]
Move
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
01:00:06
10700
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Max Force [ 52950 / 64800 ] Max Blast [ 52950 / 129600 ]
Raedel
No day-to-day abilities.
08:12:15
10000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
LuckyGunnerMat
No day-to-day abilities.
01:17:55
22000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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    0/?
Hyper Repair [ 15250 / 27000 ] Hyper Upgrade [ 15250 / 54000 ]
Link64
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
03:18:05
47700
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Terrain Tactics [ 100800 / 100800 ] Prime Tactics [ 176400 / 176400 ]
Gainz
Units gain +30% attack, but lose -20% defense.
40:13:47
1200
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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POWER
Clock150
No day-to-day abilities.
20:14:01
6700
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Hyper Repair [ 43300 / 48600 ] Hyper Upgrade [ 43300 / 97200 ]
LawOfOne
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
12:23:10
14000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Max Force [ 17500 / 27000 ] Max Blast [ 17500 / 54000 ]
BestMike
No day-to-day abilities.
30:11:30
22500
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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Hyper Repair [ 0 / 54000 ] Hyper Upgrade [ 0 / 108000 ]
Rafmagn
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
10:06:41
12700
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Enhanced Vision [ 26500 / 37800 ] Counter Break [ 26500 / 63000 ]
My Bosses Coat
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
39:12:10
56900
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Tower Shield [ 81000 / 81000 ] Tower of Power [ 116450 / 162000 ]
YukiKitsune
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
23:03:53
15100
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Terrain Tactics [ 43200 / 43200 ] Prime Tactics [ 75600 / 75600 ]
BrancaLeone
Units gain +30% attack, but lose -20% defense.
38:01:47
45650
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Knuckleduster [ 81000 / 81000 ] Haymaker [ 106750 / 162000 ]
Banjoey
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
27:01:16
19000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Terrain Tactics [ 50400 / 50400 ] Prime Tactics [ 70650 / 88200 ]
jubberz
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
00:00:00
84050
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Enhanced Vision [ 0 / 81000 ] Counter Break [ 0 / 135000 ]
MAXIMADEMON
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
06:00:00
4000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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