Bubbles
Day 27 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/09/2023 - Last Updated: 08/01/2023 - Land and Sand
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
ThaChiGuy
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
21:10:55
39558
  • 0
  • 0
  • 0
Gold Rush [ 39420 / 46800 ] Power of Money [ 39420 / 140400 ]
brandonln11
Units cost is reduced to 90% (10% cheaper).
26:05:01
172640
  • 0
  • 0
  • 0
Barter [ 18250 / 43200 ] Merchant Union [ 18250 / 72000 ]
Resmae
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
00:00:00
55050
  • 0
  • 0
  • 0
Snipe Attack [ 19420 / 43200 ] Super Snipe [ 19420 / 86400 ]
LuckyGunnerMat
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
01:19:42
377190
  • 0
  • 0
  • 0
Gold Rush [ 32400 / 32400 ] Power of Money [ 47535 / 97200 ]
ThundrrVolt
Units repair +1 additional HP (note: liable for costs).
13:08:30
11700
  • 0
  • 0
  • 0
Lucky Lass [ 27000 / 27000 ] Covering Fire [ 50260 / 54000 ]
MrDude
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
19:19:35
29400
  • 0
  • 0
  • 0
Snipe Attack [ 26770 / 43200 ] Super Snipe [ 26770 / 86400 ]
Clock150
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
17:12:39
21641
  • 0
  • 0
  • 0
Gold Rush [ 36000 / 36000 ] Power of Money [ 57037.5 / 108000 ]
orangefuzzball
Units cost +20% more to build, but gain +30% attack and defense.
16:22:42
34080
  • 0
  • 0
  • 0
SUPER
Rezik
Units cost is reduced to 90% (10% cheaper).
05:12:39
7500
  • 0
  • 0
  • 0
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Zubaz
Units cost +20% more to build, but gain +30% attack and defense.
10:09:50
32400
  • 0
  • 0
  • 0
SUPER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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