Big Brother
Day 13 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/11/2023 - Last Updated: 08/17/2023 - 1 v 15 2.0
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
fxck fxck
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
52360
Morale Boost [ 26470 / 64800 ] Samurai Spirit [ 26470 / 113400 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
_Yo_Mama_ _Yo_Mama_
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
05:05:56
41000
Double Time [ 1140 / 27000 ] Victory March [ 1140 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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Player team
Demak1ntoshi Demak1ntoshi
Units cost is reduced to 90% (10% cheaper).
07:18:45
519350
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Player team
HexTree HexTree
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
12:19:35
48500
Tsunami [ 10540 / 43200 ] Typhoon [ 10540 / 75600 ]
COP Button All enemy units lose 1 HP (to a minimum of 0.1 HP) and half their fuel.
SCOP Button All enemy units lose 2 HP (to a minimum of 0.1 HP) and half their fuel. Weather changes to rain for 1 day.
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Player team
tubes2 tubes2
Units gain +10% attack.
01:17:03
434000
Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
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Player team
NLkldws NLkldws
Units (even air units) gain +10% attack power on plains.
11:06:10
218400
Beat Down [ 10260 / 32400 ] Block Rock [ 10260 / 64800 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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Player team
Joker0fDoom Joker0fDoom
Units gain +10% attack.
07:07:20
344000
Black Wave [ 13660 / 54000 ] Black Storm [ 13660 / 97200 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
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Player team
RavageRorr RavageRorr
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
11:09:55
165000
SUPER
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Player team
khulvey1 khulvey1
Units cost +20% more to build, but gain +30% attack and defense.
04:19:40
447200
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
augale augale
Units cost is reduced to 90% (10% cheaper).
12:11:39
142550
Barter [ 9840 / 37800 ] Merchant Union [ 9840 / 63000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Player team
RainyPhantasm RainyPhantasm
Unaffected by snow, but rain affects him the same as snow would for others.
03:11:16
346000
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 63000 ]
COP Button Changes the weather to Snow for 1 day.
SCOP Button Enemy units lose 2 HP (to a minimum of 0.1 HP), and the weather changes to snow for 1 day.
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Player team
Josef5050 Josef5050
Units gain +10% attack.
09:12:03
9600
Black Wave [ 27840 / 54000 ] Black Storm [ 27840 / 97200 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
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Player team
davidcillo davidcillo
Units cost +20% more to build, but gain +30% attack and defense.
03:06:31
51800
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 63000 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
I.C.Weiner I.C.Weiner
Units cost is reduced to 90% (10% cheaper).
09:22:52
321400
Barter [ 27000 / 27000 ] Merchant Union [ 45000 / 45000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Player team
BattleFridge BattleFridge
Luck on attacks is -9% to +24%.
07:01:19
301000
Brute Force [ 27000 / 27000 ] Barbaric Blow [ 54000 / 54000 ]
COP Button Luck range is changed to -19% to +49%.
SCOP Button Luck range is changed to -39% to +89%.
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Player team
Fruitigal Fruitigal
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
05:11:51
506800
POWER
COP Button Reduces enemy power bar(s) by (10 * Funds / 5000)% of their maximum power bar.
SCOP Button Receives funds equal to 50% of the damage dealt when attacking enemy units.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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