generational stupidity
Day 28 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/10/2023 - Last Updated: 10/04/2023 - Global League World
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
magic45 magic45
No day-to-day abilities.
08:14:55
10000
Hyper Repair [ 1050 / 27000 ] Hyper Upgrade [ 1050 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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poodie6 poodie6
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
12:16:28
12400
Max Force [ 3950 / 27000 ] Max Blast [ 3950 / 54000 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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Bouya Bouya
Luck on attacks is -9% to +24%.
03:06:43
9000
Brute Force [ 0 / 27000 ] Barbaric Blow [ 0 / 54000 ]
COP Button Luck range is changed to -19% to +49%.
SCOP Button Luck range is changed to -39% to +89%.
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trix1117 trix1117
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
06:01:41
9000
Terrain Tactics [ 1200 / 36000 ] Prime Tactics [ 1200 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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wartywarlock wartywarlock
No day-to-day abilities.
19:19:25
32900
Hyper Repair [ 48600 / 48600 ] Hyper Upgrade [ 65100 / 97200 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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TheLegends747 TheLegends747
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
07:12:17
5000
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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TwoYearsGone TwoYearsGone
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
20:16:53
366300
Turbo Charge [ 54000 / 54000 ] Overdrive [ 74350 / 108000 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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sad2j sad2j
No day-to-day abilities.
09:01:46
7000
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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MacSime MacSime
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
00:00:00
65500
SUPER
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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Unggoy Slaya Unggoy Slaya
No day-to-day abilities.
01:04:31
17500
Sideslip [ 21600 / 21600 ] Sidewinder [ 22450 / 54000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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Linkmaster647 Linkmaster647
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
10:05:06
16000
Terrain Tactics [ 700 / 36000 ] Prime Tactics [ 700 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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betterthanMatt betterthanMatt
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
01:07:29
9000
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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lwj910322 lwj910322
No day-to-day abilities.
11:01:22
0
Hyper Repair [ 7000 / 27000 ] Hyper Upgrade [ 7000 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Fighterofflames Fighterofflames
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
15:04:20
21100
SUPER
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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VAV40 VAV40
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
02:17:49
32700
Max Force [ 27000 / 27000 ] Max Blast [ 48950 / 54000 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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MarketGardenJim MarketGardenJim
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
06:00:00
4000
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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