Day 18 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/15/2023 - Last Updated: 06/30/2023 - BlackBoat Confrontation v2
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Ronrin Ronrin
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
00:00:00
26400
Tower Shield [ 37800 / 37800 ] Tower of Power [ 55450 / 75600 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
  • 31
    Units in vision only
    Unit-count sprite
    x 15
    Unit-count sprite
    x 2
    Unit-count sprite
    x 7
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 129100
  • 24000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Eagle_ Eagle_
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
01:02:59
600
Tower Shield [ 36800 / 37800 ] Tower of Power [ 36800 / 75600 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
  • 40
    Units in vision only
    Unit-count sprite
    x 8
    Unit-count sprite
    x 3
    Unit-count sprite
    x 4
    Unit-count sprite
    x 12
    Unit-count sprite
    x 4
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 232600
  • 25000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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