Day 51 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/12/2023 - Last Updated: 10/15/2023 - The island of eight.
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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khulvey1
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
09:21:39
11000
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Player team
Terrain Tactics [ 11050 / 36000 ] Prime Tactics [ 11050 / 63000 ]
BJ Dart
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
49:19:52
1700
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Player team
Tsunami [ 35300 / 64800 ] Typhoon [ 35300 / 113400 ]
Justadude
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
35:18:57
15900
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Player team
Tsunami [ 57300 / 64800 ] Typhoon [ 57300 / 113400 ]
KnightAl
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
36:06:40
1900
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Player team
Max Force [ 23200 / 70200 ] Max Blast [ 23200 / 140400 ]
Mex64
Unaffected by snow, but rain affects him the same as snow would for others.
08:01:05
600
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Player team
Blizzard [ 11300 / 43200 ] Winter Fury [ 11300 / 100800 ]
ShiningForce4
Unaffected by snow, but rain affects him the same as snow would for others.
39:09:05
29850
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Player team
Blizzard [ 48600 / 48600 ] Winter Fury [ 113400 / 113400 ]
Alkaid
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
02:05:41
9200
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Player team
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 63000 / 63000 ]
oGsShadow
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
14900
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Player team
SUPER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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