death cylinder
Day 24 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/16/2023 - Last Updated: 07/14/2023 - death cylinder
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
melly
Units cost +20% more to build, but gain +30% attack and defense.
19:17:49
8200
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 43200 / 43200 ] Samurai Spirit [ 66360 / 75600 ]
pastiche
Units cost +20% more to build, but gain +30% attack and defense.
12:03:42
8000
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Tim12345
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
08:23:08
3000
  • 0
    Units in vision only
  • 0
  • 0
Max Force [ 1050 / 27000 ] Max Blast [ 1050 / 54000 ]
sad2j
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
08:20:31
3000
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 1350 / 18000 ] Airborne Assault [ 1350 / 54000 ]
Demonwindshuri
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
03:02:56
4800
  • 0
    Units in vision only
  • 0
  • 0
Meteor Strike [ 1600 / 54000 ] Meteor Strike II [ 1600 / 90000 ]
Discokoopa
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
25:10:25
42300
  • 0
    Units in vision only
  • 0
  • 0
Urban Blight [ 1960 / 27000 ] High Society [ 1960 / 54000 ]
TheManWithBeans
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
18:00:15
8000
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 27000 / 27000 ] Victory March [ 30810 / 72000 ]
Nat.22LR
Units cost +20% more to build, but gain +30% attack and defense.
14:03:32
18560
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 3380 / 36000 ] Samurai Spirit [ 3380 / 63000 ]
Reshaw
Units cost +20% more to build, but gain +30% attack and defense.
12:11:39
10560
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 25550 / 36000 ] Samurai Spirit [ 25550 / 63000 ]
thalezito
Luck on attacks is +0 to +19%.
08:00:00
2000
  • 0
    Units in vision only
  • 0
  • 0
Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
KeyRub
Units cost is reduced to 90% (10% cheaper).
10:09:52
5320
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 5070 / 27000 ] Merchant Union [ 5070 / 45000 ]
Mex64
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
23760
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 63000 / 63000 ]
UrBooksROverdue
Luck on attacks is -9% to +24%.
08:21:48
3000
  • 0
    Units in vision only
  • 0
  • 0
Brute Force [ 1060 / 27000 ] Barbaric Blow [ 1060 / 54000 ]
randomperson 76
Units cost +20% more to build, but gain +30% attack and defense.
14:17:41
13480
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 3580 / 36000 ] Samurai Spirit [ 3580 / 63000 ]
Slea
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
19:02:06
5000
  • 0
    Units in vision only
  • 0
  • 0
Meteor Strike [ 33860 / 54000 ] Meteor Strike II [ 33860 / 90000 ]
Genix3
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
06:11:47
4800
  • 0
    Units in vision only
  • 0
  • 0
Turbo Charge [ 1585 / 27000 ] Overdrive [ 1585 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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