Gold rush
Day 31 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/17/2023 - Last Updated: 06/28/2023 - Africa in 1914
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Doc.Volteer
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
13:05:20
8800
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Snipe Attack [ 27000 / 27000 ] Super Snipe [ 36550 / 54000 ]
Boscoman
Units gain +10% attack.
17:15:57
17200
  • 0
    Units in vision only
  • 0
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    0/?
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POWER
TwoYearsGone
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
15:10:28
12800
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Double Time [ 37800 / 37800 ] Victory March [ 95900 / 100800 ]
BestMike
Units gain +10% attack.
33:13:04
0
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    Units in vision only
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Black Wave [ 18350 / 72000 ] Black Storm [ 18350 / 129600 ]
CapReddy
Units gain +10% attack.
23:23:20
11700
  • 0
    Units in vision only
  • 0
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    0/?
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POWER
Rafmagn
Units gain +10% attack and +10% defense.
21:22:22
11800
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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None [ 65850 / 126000 ] Ex Machina [ 65850 / 126000 ]
qilintime
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
00:00:00
24400
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Snipe Attack [ 43200 / 43200 ] Super Snipe [ 83150 / 86400 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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