Morgoths bane
Day 31 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/19/2023 - Last Updated: 11/08/2023 - versatility
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Messages
Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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willrex
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
08:23:59
2000
  • 0
    Units in vision only
  • 0
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Player team
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Luna Leka
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
00:00:00
53550
  • 0
    Units in vision only
  • 0
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Player team
Snipe Attack [ 37800 / 37800 ] Super Snipe [ 75600 / 75600 ]
Raedel
Units gain +10% attack.
18:14:27
14000
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    Units in vision only
  • 0
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    0/?
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Player team
Black Wave [ 3600 / 45000 ] Black Storm [ 3600 / 81000 ]
whoareyou
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
02:17:39
10280
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    Units in vision only
  • 0
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    0/?
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Player team
Gold Rush [ 80 / 21600 ] Power of Money [ 80 / 64800 ]
Starduster
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
18:09:04
9400
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Gold Rush [ 7500 / 18000 ] Power of Money [ 7500 / 54000 ]
ChiliRage
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:00:00
1000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
JTirador
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
13:12:10
21000
  • 0
    Units in vision only
  • 0
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Player team
Snipe Attack [ 3000 / 27000 ] Super Snipe [ 3000 / 54000 ]
Spash
Units cost +20% more to build, but gain +30% attack and defense.
12:09:47
11200
  • 0
    Units in vision only
  • 0
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Player team
Morale Boost [ 15040 / 36000 ] Samurai Spirit [ 15040 / 63000 ]
Dutchy
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
20:13:16
9000
  • 0
    Units in vision only
  • 0
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Player team
Snipe Attack [ 18240 / 27000 ] Super Snipe [ 18240 / 54000 ]
210000BF
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
16:12:56
50500
  • 0
    Units in vision only
  • 0
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Player team
Meteor Strike [ 10400 / 54000 ] Meteor Strike II [ 10400 / 90000 ]
Hardolfo
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:15:36
2000
  • 0
    Units in vision only
  • 0
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Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Hobbitkönig
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
13:04:18
9240
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    Units in vision only
  • 0
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Player team
Gold Rush [ 6110 / 18000 ] Power of Money [ 6110 / 54000 ]
fox99
No day-to-day abilities.
08:00:00
1000
  • 0
    Units in vision only
  • 0
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Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Nethrapna
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
19:08:29
13350
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Player team
Double Time [ 27000 / 27000 ] Victory March [ 62800 / 72000 ]
s-man
Units cost +20% more to build, but gain +30% attack and defense.
31:12:17
23080
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 63000 / 63000 ]
Ardian084
Units gain +10% attack.
21:03:27
1500
  • 0
    Units in vision only
  • 0
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Player team
Black Wave [ 54000 / 54000 ] Black Storm [ 59250 / 97200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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