Run Mech Run
Day 34 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/18/2023 - Last Updated: 11/21/2023 - Mech March (16p)
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Move
No day-to-day abilities.
37:06:47
12000
  • 0
  • 0
  • 0
Sideslip [ 15850 / 21600 ] Sidewinder [ 15850 / 54000 ]
JTirador
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
20:04:35
4000
  • 0
  • 0
  • 0
Double Time [ 13400 / 27000 ] Victory March [ 13400 / 72000 ]
210000BF
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
28:12:26
17000
  • 0
  • 0
  • 0
Max Force [ 26000 / 27000 ] Max Blast [ 26000 / 54000 ]
Niiue
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
69:04:40
54200
  • 0
  • 0
  • 0
Copter Command [ 21600 / 21600 ] Airborne Assault [ 64800 / 64800 ]
qilintime
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
19:05:17
4000
  • 0
  • 0
  • 0
Double Time [ 6900 / 27000 ] Victory March [ 6900 / 72000 ]
ssparky
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
12:02:09
4000
  • 0
  • 0
  • 0
Max Force [ 4500 / 27000 ] Max Blast [ 4500 / 54000 ]
E_bone_E
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
4000
  • 0
  • 0
  • 0
POWER
sad2j
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
17:20:35
2000
  • 0
  • 0
  • 0
Double Time [ 5000 / 27000 ] Victory March [ 5000 / 72000 ]
xXxCRUxXx
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
20:07:26
3000
  • 0
  • 0
  • 0
Enhanced Vision [ 15200 / 27000 ] Counter Break [ 15200 / 45000 ]
strangerknown
No day-to-day abilities.
07:00:00
2000
  • 0
  • 0
  • 0
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Phantwoon
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
12:13:07
2000
  • 0
  • 0
  • 0
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
unterpro
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
15:04:24
3000
  • 0
  • 0
  • 0
Double Time [ 500 / 27000 ] Victory March [ 500 / 72000 ]
AirBlender
No day-to-day abilities.
10:21:58
6000
  • 0
  • 0
  • 0
Sideslip [ 5500 / 18000 ] Sidewinder [ 5500 / 45000 ]
YukiKitsune
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
55:05:23
11300
  • 0
  • 0
  • 0
Double Time [ 32400 / 32400 ] Victory March [ 40050 / 86400 ]
Discokoopa
No day-to-day abilities.
55:03:21
8000
  • 0
  • 0
  • 0
Hyper Repair [ 4950 / 32400 ] Hyper Upgrade [ 4950 / 64800 ]
Stealer
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
59:12:33
33000
  • 0
  • 0
  • 0
Enhanced Vision [ 26700 / 32400 ] Counter Break [ 26700 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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