Hahaha Max will rule!!
Day 5 - Boot: 00d 00h 00m - AET:
Game Started: 10/11/2008 - Last Updated: 01/27/2009 - Don't ****ing Move!
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Zinco
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
2245000
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Max Force [ 24600 / 27000 ] Max Blast [ 24600 / 81000 ]
Fishball
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
7200
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Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 81000 ]
Patorikku1
Units repair +1 additional HP (note: liable for costs).
5000
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Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 81000 ]
Bloopy
Luck on attacks is +0 to +19%.
5000
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Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 81000 ]
Paulyoop
No day-to-day abilities.
5000
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Sideslip [ 0 / 27000 ] Sidewinder [ 0 / 81000 ]
Mattjuw
Luck on attacks is -14% to +29%.
5000
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Overclock [ 0 / 27000 ] System Crash [ 0 / 81000 ]
HighGenGrue
Units repair +1 additional HP (note: liable for costs).
5200
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Lucky Lass [ 2000 / 27000 ] Covering Fire [ 2000 / 81000 ]
robb08
No day-to-day abilities.
8000
  • 0
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Sideslip [ 27000 / 27000 ] Sidewinder [ 38800 / 81000 ]
Ultradc
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
5000
  • 0
  • 0
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    0/?
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Max Force [ 0 / 27000 ] Max Blast [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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