Day 38 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/19/2023 - Last Updated: 07/07/2023 - Multiple Immigration
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Messages
Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
sniffums
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
45:05:35
20700
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    Units in vision only
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Lightning Drive [ 43200 / 43200 ] Lightning Strike [ 129600 / 129600 ]
Quality_Gamez
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
24:11:42
28000
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Urban Blight [ 48600 / 48600 ] High Society [ 67850 / 97200 ]
Raedel
Unaffected by snow, but rain affects him the same as snow would for others.
13:23:31
6000
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    Units in vision only
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Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 63000 ]
Sergibn
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
24:07:44
11300
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    Units in vision only
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Double Time [ 27000 / 27000 ] Victory March [ 55850 / 72000 ]
Juniotar
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
40:21:05
400
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POWER
Junji Ito
Units gain +30% attack, but lose -20% defense.
07:18:14
3000
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Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
Rocketsaway!
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
12:10:54
16000
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    Units in vision only
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Double Time [ 6800 / 27000 ] Victory March [ 6800 / 72000 ]
YukiKitsune
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
24750
  • 0
    Units in vision only
  • 0
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    0/?
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Double Time [ 48600 / 48600 ] Victory March [ 61700 / 129600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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