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Day 31 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/20/2023 - Last Updated: 08/09/2023 - ! Vinland v2.0
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
Juniotar
No day-to-day abilities.
14:00:38
1039800
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    Units in vision only
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Sideslip [ 43200 / 43200 ] Sidewinder [ 108000 / 108000 ]
maomao10694
No day-to-day abilities.
27:08:09
4267450
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POWER
spikeydildo
Units gain +30% attack, but lose -20% defense.
06:00:58
643300
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Knuckleduster [ 27000 / 27000 ] Haymaker [ 54000 / 54000 ]
UrBooksROverdue
Luck on attacks is -9% to +24%.
10:09:39
259850
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Brute Force [ 27000 / 27000 ] Barbaric Blow [ 54000 / 54000 ]
Exemplar
No day-to-day abilities.
00:00:00
1191300
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Sideslip [ 50400 / 50400 ] Sidewinder [ 126000 / 126000 ]
sad2j
Units (even air units) gain +10% attack power on plains.
05:11:27
1036500
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Beat Down [ 6350 / 27000 ] Block Rock [ 6350 / 54000 ]
Menarkly
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
10:02:15
695300
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Turbo Charge [ 75600 / 75600 ] Overdrive [ 128950 / 151200 ]
lordoftheroaches
Units (even air units) gain +10% attack power on plains.
05:02:48
591500
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Beat Down [ 0 / 32400 ] Block Rock [ 0 / 64800 ]
Jawless_Joker722
Units gain +30% attack, but lose -20% defense.
06:02:58
852100
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Knuckleduster [ 27000 / 27000 ] Haymaker [ 54000 / 54000 ]
pinklightning
No day-to-day abilities.
01:06:43
647000
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Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
LuckyGunnerMat
Units gain +30% attack, but lose -20% defense.
06:06:36
1333400
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SUPER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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