Why not?
Day 33 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/20/2023 - Last Updated: 08/25/2023 - Anarchy Valley
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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00fuzz7y
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
07:19:34
13100
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    Units in vision only
  • 0
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Lightning Drive [ 17450 / 32400 ] Lightning Strike [ 17450 / 97200 ]
rulirans
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
10:03:29
8000
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Lightning Drive [ 15800 / 27000 ] Lightning Strike [ 15800 / 81000 ]
Menarkly
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
00:00:00
8100
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Snipe Attack [ 43200 / 43200 ] Super Snipe [ 80425 / 86400 ]
Josef5050
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
26:09:44
36400
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    Units in vision only
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Tower Shield [ 37800 / 37800 ] Tower of Power [ 75600 / 75600 ]
TheZombie
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
20:18:17
8200
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    Units in vision only
  • 0
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Copter Command [ 21600 / 21600 ] Airborne Assault [ 64800 / 64800 ]
AzusaTheLost
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
27:06:06
14400
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    Units in vision only
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Copter Command [ 25200 / 25200 ] Airborne Assault [ 75600 / 75600 ]
diocomunista
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
27:17:16
13100
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Meteor Strike [ 64800 / 64800 ] Meteor Strike II [ 108000 / 108000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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