Medieval Europe
Day 44 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/21/2023 - Last Updated: 09/01/2023 - Concert of Europe
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Hevea
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
01:20:40
9000
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Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
210000BF
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
21:23:51
18400
  • 0
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  • 0
    0/?
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Gold Rush [ 25200 / 25200 ] Power of Money [ 58600 / 75600 ]
Tridents78
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
28:22:44
203300
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Double Time [ 59400 / 59400 ] Victory March [ 84160 / 158400 ]
Scraxivele
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
22:17:49
38360
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    0/?
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SUPER
Arzerial
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
10:10:52
6100
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    0/?
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Double Time [ 14920 / 32400 ] Victory March [ 14920 / 86400 ]
Caballonegro
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
16:17:26
37600
  • 0
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    0/?
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Market Crash [ 18000 / 18000 ] War Bonds [ 50320 / 54000 ]
Zelda_Suchti
Units cost +20% more to build, but gain +30% attack and defense.
01:22:11
4600
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Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
OgItsKnucks
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
02:01:07
8500
  • 0
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    0/?
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Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Bigger545
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
01:18:08
7000
  • 0
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    0/?
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Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Flambe
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
03:20:14
13540
  • 0
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Gold Rush [ 500 / 18000 ] Power of Money [ 500 / 54000 ]
Resmae
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
17:06:10
21900
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POWER
Burlz
Units cost +20% more to build, but gain +30% attack and defense.
26:04:22
72600
  • 0
  • 0
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Morale Boost [ 0 / 79200 ] Samurai Spirit [ 0 / 138600 ]
Thor0426
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
02:12:35
11000
  • 0
  • 0
  • 0
    0/?
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Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
Quality_Gamez
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
10:11:08
17800
  • 0
  • 0
  • 0
    0/?
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Copter Command [ 0 / 25200 ] Airborne Assault [ 0 / 75600 ]
Gund
No day-to-day abilities.
01:00:00
3500
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    0/?
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Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
FunnyManInAClownWorld
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
00:00:00
14300
  • 0
  • 0
  • 0
    0/?
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Meteor Strike [ 64800 / 64800 ] Meteor Strike II [ 100200 / 108000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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