8P immigration
Day 34 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/21/2023 - Last Updated: 09/16/2023 - 8P - Immigration (Islands)
(00,00)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
TouchSpaghet
No day-to-day abilities.
42:08:21
11700
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Sideslip [ 4350 / 18000 ] Sidewinder [ 4350 / 45000 ]
Fighterofflames
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
00:00:00
64800
  • 0
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Max Force [ 54000 / 54000 ] Max Blast [ 104150 / 108000 ]
210000BF
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
77:23:38
59700
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POWER
Dutchy
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
86:18:41
43800
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Terrain Tactics [ 43200 / 43200 ] Prime Tactics [ 75600 / 75600 ]
Joey.Buttafuoco
No day-to-day abilities.
77:19:53
33300
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Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 54000 / 54000 ]
Tridents78
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
84:07:06
21100
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Max Force [ 10100 / 37800 ] Max Blast [ 10100 / 75600 ]
BestMike
No day-to-day abilities.
103:05:50
48850
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Hyper Repair [ 43200 / 43200 ] Hyper Upgrade [ 44000 / 86400 ]
Phoenix_MKII
No day-to-day abilities.
26:12:27
15400
  • 0
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Sideslip [ 7800 / 18000 ] Sidewinder [ 7800 / 45000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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