ouch!!!
Day 10 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 10/18/2008 - Last Updated: 12/16/2008 - little land 2
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
storeyboy2005 storeyboy2005
Units cost is reduced to 90% (10% cheaper).
9420
Barter [ 4757.5 / 27000 ] Merchant Union [ 4757.5 / 81000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.

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COP Button
SCOP Button
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
the loser the loser
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
10000
Enhanced Vision [ 5231.5 / 27000 ] Counter Break [ 5231.5 / 81000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).

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COP Button
SCOP Button
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Player team
nhenri nhenri
Units cost is reduced to 90% (10% cheaper).
10750
Barter [ 3090 / 27000 ] Merchant Union [ 3090 / 81000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.

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COP Button
SCOP Button
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Player team
Ultradc Ultradc
Units gain +10% attack.
3000
Black Wave [ 0 / 27000 ] Black Storm [ 0 / 81000 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).

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COP Button
SCOP Button
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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    0/?
Player team
bbcmax bbcmax
No day-to-day abilities.
7000
Hyper Repair [ 3278 / 27000 ] Hyper Upgrade [ 3278 / 81000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.

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COP Button
SCOP Button
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Fishball Fishball
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units repair +1 additional HP (note: liable for costs).
4080
Gold Rush [ 492 / 27000 ] Power of Money [ 492 / 81000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 81000 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Zinco Zinco
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
14400
Gold Rush [ 1512.6 / 27000 ] Power of Money [ 1512.6 / 81000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.

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COP Button
SCOP Button
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
incredible incredible
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
30000
Market Crash [ 808 / 27000 ] War Bonds [ 808 / 81000 ]
COP Button Reduces enemy power bar(s) by (10 * Funds / 5000)% of their maximum power bar.
SCOP Button Receives funds equal to 50% of the damage dealt when attacking enemy units.

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COP Button
SCOP Button
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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