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Day 12 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/29/2023 - Last Updated: 08/20/2023 - thorn glognuts
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
schlachtoros
Units cost +20% more to build, but gain +30% attack and defense.
07:11:55
11320
  • 0
  • 0
  • 0
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 54840 / 63000 ]
210000BF
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
07:18:39
120600
  • 0
  • 0
  • 0
SUPER
Apfelrocker
Units cost +20% more to build, but gain +30% attack and defense.
07:04:55
14400
  • 0
  • 0
  • 0
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 63000 / 63000 ]
melly
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
07:04:31
22000
  • 0
  • 0
  • 0
Tsunami [ 1000 / 36000 ] Typhoon [ 1000 / 63000 ]
ChatGPT
Luck on attacks is -14% to +29%.
08:00:00
35000
  • 0
  • 0
  • 0
Overclock [ 0 / 27000 ] System Crash [ 0 / 63000 ]
floragreene
Units cost +20% more to build, but gain +30% attack and defense.
08:23:10
19600
  • 0
  • 0
  • 0
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
The_Western_Star
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
06:19:26
4000
  • 0
  • 0
  • 0
Turbo Charge [ 10750 / 27000 ] Overdrive [ 10750 / 54000 ]
Phantwoon
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
08:00:00
38000
  • 0
  • 0
  • 0
Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
DrGreen3339
Units cost +20% more to build, but gain +30% attack and defense.
12:19:54
6440
  • 0
  • 0
  • 0
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 58270 / 63000 ]
FlameTechKnight
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:00:00
8000
  • 0
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
DomStrikes
Units cost +20% more to build, but gain +30% attack and defense.
09:06:21
20520
  • 0
  • 0
  • 0
Morale Boost [ 43200 / 43200 ] Samurai Spirit [ 75600 / 75600 ]
rip2g
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
08:00:00
22000
  • 0
  • 0
  • 0
Tsunami [ 18000 / 36000 ] Typhoon [ 18000 / 63000 ]
Beltor
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
94480
  • 0
  • 0
  • 0
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 63000 / 63000 ]
Bane2407
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
10:16:36
6400
  • 0
  • 0
  • 0
Tower Shield [ 10460 / 32400 ] Tower of Power [ 10460 / 64800 ]
Slea
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
15:21:22
500
  • 0
  • 0
  • 0
Double Time [ 16030 / 32400 ] Victory March [ 16030 / 86400 ]
EinsteinsErbe
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
15:14:53
2000
  • 0
  • 0
  • 0
SUPER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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