Naval Units are good
Day 5 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/29/2023 - Last Updated: 06/19/2023 - Changing tides
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Stixl
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
11:15:17
13000
  • 0
  • 0
  • 0
Player team
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
GoldieCalf
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
05:12:27
0
  • 0
  • 0
  • 0
Player team
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
TheLesserHero
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
00:00:00
14000
  • 0
  • 0
  • 0
Player team
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
spikeydildo
Luck on attacks is +0 to +19%.
07:16:55
14500
  • 0
  • 0
  • 0
Player team
Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
Schurlio
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
10:13:43
4000
  • 0
  • 0
  • 0
Player team
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Juicer
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
10:05:59
6000
  • 0
  • 0
  • 0
Player team
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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