4P imagration ffa
Day 19 - Boot: 00d 00h 00m - AET:
Game Started: 10/26/2008 - Last Updated: 02/04/2009 - 4P - Immigration (Light)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Zovea
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
38500
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Double Time [ 27000 / 27000 ] Victory March [ 54000 / 81000 ]
Meteor Strike [ 27000 / 27000 ] Meteor Strike II [ 27508.8 / 81000 ]
Fishball
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
26600
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Double Time [ 15317.5 / 27000 ] Victory March [ 15317.5 / 81000 ]
Market Crash [ 14385 / 27000 ] War Bonds [ 14385 / 81000 ]
cordel
No day-to-day abilities. Units gain +30% attack, but lose -20% defense.
250
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Sideslip [ 27000 / 27000 ] Sidewinder [ 45000 / 81000 ]
Knuckleduster [ 27000 / 27000 ] Haymaker [ 41171.3 / 81000 ]
Knifte
No day-to-day abilities. Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
12000
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Hyper Repair [ 4330 / 27000 ] Hyper Upgrade [ 4330 / 81000 ]
Max Force [ 2502.5 / 27000 ] Max Blast [ 2502.5 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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